Tuesday, February 28, 2023

On art being the weakest link

 


Hai hai~~~TEOL Dev aka nihilloligasan here with another blog post on the hit visual novel in development, Breakfast for Dragons. In this post, I will be whinging about how shitty I am at art.

But before we get to the whinging, I will say that I have been improving slowly but surely. I'm still not at an acceptable level of quality to make assets for the game, but I'm getting a bit closer. As long as I keep a regular practice/study schedule, I should eventually get there. I'm not sure how long that will take, though.

Here's the problem: the year of the dragon is going to be in 2024, and the year of the snake is in 2025.

Why does this Chinese astrology bullshit matter? Well, I thought it would be fun to release the game sometime in 2024 since, ya know, it's about dragons. This is what I thought back in 2019. Of course, snakes have been pretty integral to the history of dragons, so I'd be willing to push the game's deadline to 2025 if need be. The thing is, my artistic skill is still not good enough, so I might have to delay the game even longer. That is, of course, unless I become godlike at digital art in a suspiciously low amount of time. I'm not even afraid of making pacts with the Devil at this point if it means I have acceptable art skills.

Specifically, digital painting is kicking my ass right now. Well, pretty much all aspects of art have been kicking my ass, but painting is my current focus, and I suck at it. Actually, the picture I used for this post was recently subjected to my terrible painting skills. I would've posted the final result here, but I was so sickened by how garbage it was that I deleted it as soon as I was done. Plus, if you thought that sounded bad, wait til you hear about my attempt at painting an environmental piece.

So, what should the 2 people who read this blog take away from this whiny little post? Namely that the game is going to take a while, and art will probably be the main prolonging factor. Yeah, the other assets are taking a while as well (I'm still not done with the first drafts yet?!?!?!?!), but this game is going to take like 10 more years to make because of the goddamn art, and the worst part is, I think I'm okay with that.

Friday, January 13, 2023

CHAPTER 3 SUMMARY COMPLETE!

 


After over a little less than a year, the summary for chapter 3 is complete! Only 2 more chapters to go before I can start moving into all the chapters' final drafts. Chapter 4's summary has already been started.

The document for chapter 3's summary is 70,414 words long and 149 pages. It's easily the most narratively complex chapter I've worked on so far, and I spent a hell of a lot of time planning the various scenes in it. Chapter 4 is somewhat of a recap of the previous chapters while also juggling its own new story, but hopefully it isn't as complicated to write as chapter 3.

Wednesday, January 4, 2023

Sunday, December 4, 2022

Toning it down

 Thinking of reducing the number of sprites I have to complete by only giving characters 1-2 outfits. I've heard it can take a while to complete a single sprite (around a week to even a month), and I really don't want to be spending so much time on sprites. Sure, it's less believable that characters are wearing basically the same thing everyday, but plenty of characters in other pieces of media commit to only 1 outfit anyways. I may have to do a couple re-designs to make the clothing choices more unique to each character, but if it means less development time being spent on sprites, I'm all for it.

Friday, November 4, 2022

Accountability

 

Meet the Twilight Dragon.

Ignore the owl duck, that's not relevant. The Twilight Dragon watches over me and makes sure I'm still working on BFD. I always do what the Twilight Dragon wants me to do :)


Some updates:

44 BGM tracks are currently planned for the game, 5 are still being worked on.

 Chapter 3's alt routes are still being worked on, I have 2 whole side routes and 1 small part of a route remaining.

Chapter 4's summary has been started.

The first drafts of Chapter 1 and Chapter 2 are progressing. I'm kind of editing as I go on these, so "first draft" might not be the most accurate term for them right now.

Still shitty at art. Gotta practice.

 

Fun fact: I experienced ego death a few days ago. I finally got to feel just how meaningless it all truly is! God's still commanding me to finish BFD, though

 

Wednesday, August 10, 2022