https://drive.google.com/file/d/1nt_n4pLg5b7hLPmEpCM8USbPj3Gz25bU/view?usp=share_link
Pretty sure I straight up just got some of the notes wrong. Other than that, somewhat of an improvement I think.
https://drive.google.com/file/d/1nt_n4pLg5b7hLPmEpCM8USbPj3Gz25bU/view?usp=share_link
Pretty sure I straight up just got some of the notes wrong. Other than that, somewhat of an improvement I think.
Thinking of reducing the number of sprites I have to complete by only giving characters 1-2 outfits. I've heard it can take a while to complete a single sprite (around a week to even a month), and I really don't want to be spending so much time on sprites. Sure, it's less believable that characters are wearing basically the same thing everyday, but plenty of characters in other pieces of media commit to only 1 outfit anyways. I may have to do a couple re-designs to make the clothing choices more unique to each character, but if it means less development time being spent on sprites, I'm all for it.
Meet the Twilight Dragon.
Ignore the owl duck, that's not relevant. The Twilight Dragon watches over me and makes sure I'm still working on BFD. I always do what the Twilight Dragon wants me to do :)
Some updates:
44 BGM tracks are currently planned for the game, 5 are still being worked on.
Chapter 3's alt routes are still being worked on, I have 2 whole side routes and 1 small part of a route remaining.
Chapter 4's summary has been started.
The first drafts of Chapter 1 and Chapter 2 are progressing. I'm kind of editing as I go on these, so "first draft" might not be the most accurate term for them right now.
Still shitty at art. Gotta practice.
Fun fact: I experienced ego death a few days ago. I finally got to feel just how meaningless it all truly is! God's still commanding me to finish BFD, though
Finalized the clothing design for all characters last night. Thank god for online clothing stores.