Sunday, August 4, 2024

More Art

 

Just wanted to share some more practice art I made since I got the style nailed down. Above is a portion of chapter 1's protagonist.

Saturday, August 3, 2024

Clarification on "WHAT I HAVE DONE??????"

 Just wanted to clarify that I know the art I displayed in the last post is flawed in a few respects. I know the eyes are uneven and not round enough, I know the face is a weirdly proportioned, I know the detail in the hair strands looks somewhat odd given the detail of the rest of the head, and I know the pitch black outlines are a little jarring. I want to emphasize my previous words---you can expect the art to look like something "VERY SIMILAR" to this in the demo. I plan to polish this style for the final product. Rest assured, this piece was made for PRACTICE and PRACTICE ONLY. I'll have higher standards in place for the final sprites.

Oh, maybe I should bring this up now, but this style is specifically meant for the sprites; CGs will look similar, obviously (not going to change the whole ass style I set up and have been developing/deciding on for years now...okay there may be some variation in some of the CGs but these will be done on a CASE-BY-CASE, INFREQUENT basis), but more consideration will be given to the background environments and how light/shadows/colors should be affected in said environments. I ought to post some WIP CGs in the future to make this clearer.

Friday, August 2, 2024

Have I FINALLY DONE IT??????

 


Above is my most recent practice piece. I feel very satisfied with the end result; a lot of the things I was aiming for were hit, and a lot of the things I disliked were fixed. With this, I can confidently say that you can expect an art style very similar to this in chapter 1's demo release.

Thursday, August 1, 2024

Art is getting...better?

 

I think I'm finally starting to narrow down the specific issues I've been having with my art, and I'm finally starting to produce practice pieces that don't make me feel horribly disgusted. I know what I want to try next, and hopefully it'll result in something that looks like it could be in the demo.